Bugs to be fixed in 1.6.5
4 posts
• Page 1 of 1
Bugs to be fixed in 1.6.5
A reminder for Dinius:
*Goback location will not reset with trigger_savereset
*Giving yourself ammo as FOps allows you to have grenades in a noexplosives enabled map
*Iwant & goto enabled at default, should be disabled by default
*Goback location will not reset with trigger_savereset
*Giving yourself ammo as FOps allows you to have grenades in a noexplosives enabled map
*Iwant & goto enabled at default, should be disabled by default
- Black
- Posts: 5
- Joined: Mon Sep 28, 2009 8:23 pm
Re: Bugs to be fixed in 1.6.5
Black wrote:A reminder for Dinius:
*Goback location will not reset with trigger_savereset
*Giving yourself ammo as FOps allows you to have grenades in a noexplosives enabled map
*Iwant & goto enabled at default, should be disabled by default
1. Err, not exactly a bug.
2. no.
- Zero
- Admin
- Posts: 195
- Joined: Thu Mar 19, 2009 12:56 pm
- Location: Finland
Re: Bugs to be fixed in 1.6.5
oh black... I thought you meant goback didn't reset when the player used some savereset command..
So:
1: Fuck off with your scripts.
2: Will fix, but keep in mind this is a server setting as well and not only a map one if there's a map setting for it I don't remember:P
3: Will not be disabled by default, but will be a cvar for the player to enable it to be disabled. e.g. tj_disableiwantnogoto which is 0 by default and u can set it to 1 and disable stuff.
<3
oh, and 4: Irritating mapscript things along the lines of refinery will be 100% disabled with no option to turn it back on.. (kind of a joke but I'd rather make that than any of the above:D)
Anyways, the noexplosives thing, if it's as you say, is a proper bug which I'll fix. The #1 thing can fuck off, and the #3 thing isn't much of a bug either so dunno if I cba to do it since as I said I'm fixing bugs, not adding features to tjmod:P
You could always try to convince zero, but I doubt he'll do it
So:
1: Fuck off with your scripts.
2: Will fix, but keep in mind this is a server setting as well and not only a map one if there's a map setting for it I don't remember:P
3: Will not be disabled by default, but will be a cvar for the player to enable it to be disabled. e.g. tj_disableiwantnogoto which is 0 by default and u can set it to 1 and disable stuff.
<3
oh, and 4: Irritating mapscript things along the lines of refinery will be 100% disabled with no option to turn it back on.. (kind of a joke but I'd rather make that than any of the above:D)
Anyways, the noexplosives thing, if it's as you say, is a proper bug which I'll fix. The #1 thing can fuck off, and the #3 thing isn't much of a bug either so dunno if I cba to do it since as I said I'm fixing bugs, not adding features to tjmod:P
You could always try to convince zero, but I doubt he'll do it
- Dinius
- Admin
- Posts: 675
- Joined: Tue May 05, 1992 12:01 am
- Location: Norway
Re: Bugs to be fixed in 1.6.5
Dinius wrote:oh black... I thought you meant goback didn't reset when the player used some savereset command..
So:
1: Fuck off with your scripts.
2: Will fix, but keep in mind this is a server setting as well and not only a map one if there's a map setting for it I don't remember:P
3: Will not be disabled by default, but will be a cvar for the player to enable it to be disabled. e.g. tj_disableiwantnogoto which is 0 by default and u can set it to 1 and disable stuff.
<3
oh, and 4: Irritating mapscript things along the lines of refinery will be 100% disabled with no option to turn it back on.. (kind of a joke but I'd rather make that than any of the above:D)
Anyways, the noexplosives thing, if it's as you say, is a proper bug which I'll fix. The #1 thing can fuck off, and the #3 thing isn't much of a bug either so dunno if I cba to do it since as I said I'm fixing bugs, not adding features to tjmod:P
You could always try to convince zero, but I doubt he'll do it
Fuck no, can't help the noobs when they don't even know how to type that in console.
- Zero
- Admin
- Posts: 195
- Joined: Thu Mar 19, 2009 12:56 pm
- Location: Finland
4 posts
• Page 1 of 1
Who is online
Users browsing this forum: Yahoo [Bot] and 2 guests