About the CGazes

A CGaz is a tool that shows (near) optimal angles for strafing. The word derives from the first person to make such a thing, which was for Quake 3 DeFRaG. His nickname was Camping Gaz, in short CGaz which is what he named this kind of tool (in 2001/2??).

These CGazes are named after that as well, because it's the same conecept. This page will explain how to use the different types of cgazes in TJMod. Not that still images makes such a big difference, but all the examples are for fullbeat, though cgaz 2-4 also supports halfbeat, inverted, dualbeat, and so forth.

Good angle: This is what you should aim for, it's (somewhat) the most optimal angle the CGazes can currently show.
Too narrow angle: This means that you need a wider angle, which means moving more to the left or right with your mouse.
Too Wide angle: This means that you need a narrower angle, which means moving less to the left or right with your mouse.

Note this, a CGaz is not like a trickjump bot, it acts as an 'Angle Corrector' rather than being based on a definate angle predicted by how your movement should be, which would actually be a very different kind of tool.
When you switch sides and such, the cgazes can tell you if that angle is too wide, and if then move too far back, it can tell you if it's too narrow. If you strafe too fast (move your mouse faster than you should) it will also show you this, by showing that your angle is getting too wide.
However, if you're moving too slow, but still moving the mouse, or a similar scenario, then the cgaz can not show this. Like if you start strafing and switching rather slow with your mouse from start, then it can not check if you optimally should move your mouse a bit faster or slower, it can only check the current angle so to say. If any of that made any sense then I'm glad.

CGaz Type 1

Note: This CGaz only supports fullbeat. You should try to keep the green line inside the two middle white ones, but as close to them as possible, not outside and not too far inside.

Good angle for CGaz 1
Too Wide angle for CGaz 1
Too Narrow angle for CGaz 1

CGaz Type 2

The cyan (light blue-ish) line is your current angle. The middle red one you can ignore. The two outer red ones are the optimal angles you should aim for. You should try to keep the cyan line just outside the red ones. Credits do Dzikie Wezie for the base code and concept of this cgaz.

Good angle for CGaz 2
Too Wide angle for CGaz 2
Too Narrow angle for CGaz 2

CGaz Type 3

The "Good" Angle in this case is either when there's no color at either side, or rather when it's slightly too wide.

Too Wide angle for CGaz 3
Too Narrow angle for CGaz 3

CGaz Type 4

The point here is to keep the crosshair inside the green line. The green bar is at the time of writing ignoreable, has no purpose besides showing which side you're strafing at. The arrow you see here is your velocity's direction, aka the direction in which you're currently moving.

Good angle for CGaz 4
Too Wide angle for CGaz 4
Too Narrow angle for CGaz 4